

The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars. This book edition also covers printing, transitions, and foldable device support. More advanced topics such as intents are also covered, as are touch screen handling, gesture recognition, and the recording and playback of audio. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment.Ĭhapters are also included covering the Android Architecture Components, including view models, lifecycle management, Room database access, the Database Inspector, app navigation, live data, and data binding.

Asynchronous programming using Kotlin coroutines and flow is also covered in detail.Īn overview of Android Studio is included covering areas such as tool windows, the code editor, and the Layout Editor tool. This book begins with the basics and outlines the steps necessary to set up an Android development and testing environment followed by an introduction to programming in Kotlin, including data types, control flow, functions, lambdas, and object-oriented programming. Fully updated for Android Studio Electric Eel, this book aims to teach you how to develop Android-based applications using the Kotlin programming language.
